Work started early in 2022 and has continued non-stop through today.Ī key goal for this release has been to simplify content creation for Poser by supporting single-mesh figures that remain in memory and are not broken into smaller segments internally by the software (aka unimesh). We then added expertise in areas such as GPU rendering and Post FX. This team included Larry Weinberg, who created the first version of Poser in 1995. To achieve this, we assembled a small team with many of the key players that helped create Poser over the years. We believe this is actually the best Poser release in years. As with Poser 12, we expect to release several minor updates to this version over time as meaningful new features are completed. On behalf of the Poser development team, testing team, support team, content team and all the staff at Bondware/Renderosity, we are pleased to announce the initial public release of Poser 13 for Windows.
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